Value-Weighted Retention Targeting Can Concentrate Harm
A working paper on how ranking players by treatment effect times lifetime value can steer retention incentives toward the players most at risk of harm, and which safeguards help.
Details
- Started
- 17 Mar 2026
- Type
- Working paper
- Author
- Mark Stent
- Data
- Simulation only, no operator data
- Reproducible
- Deterministic seeds, checksummed results
- DOI
- 10.5281/zenodo.23883807
- Language
- Python
- Last commit
- 2 Nov 2026
- Links
- Paper on Zenodo
Code archive on Zenodo
ConjectureRanking retention offers by predicted effect times lifetime value steers them towards the players most at risk of harm.
FindingIn the main simulation, yes: mean harm among treated players rose from 0.421 to 0.476 at a 30% budget. A small harm weight brings it back to about what effect-only ranking achieves.
The write-up
Retention incentives in online gambling are often allocated by ranking players on estimated treatment effect multiplied by lifetime value. Under a fixed budget that rule maximises operator value, but operator value and player harm can rise together.
The paper shows that the harm exposure of any budget-exhausting targeting rule exceeds the population mean by the covariance between treatment and harm, divided by the budget. It then gives sufficient conditions for value-weighted ranking to make that gap non-negative.
Main findings
- In a simulation where harm rises with value, value-weighted targeting raises mean harm among treated players from 0.421 to 0.476 at a 30% budget, and further at a 10% budget.
- Harm tracking value is not enough on its own: in one design an accurate value-weighted rule falls below the population mean despite a strong harm-value correlation.
- A soft harm weight on the score brings exposure down to roughly what effect-only ranking reaches with no harm input at all.
- A hard harm cap only beats the soft weight when the model’s components are accurate, and its ceiling holds only for the harm measure it is given.
- With estimated effects, ranking on the effect alone beats value weighting for every learner at budgets up to 30%.
All parameters are illustrative. The whole study is deterministic: every number in the paper is generated from the code, and the published result files carry checksums so a rerun can be verified.